I assure that these 'action' scenes are actually timed puzzles where you have to find the correct inventory item to use before the clock runs out.īottom line: If you liked the first game then you are sure to enjoy this one just as much. Don't start running the other direction just yet though. By the time I reached the end I felt like I had seen the inventory screen almost as much as I had the actual game.Īlso, there are mini action sequences in the game. Once I found it I would just try combining every inventory item I had with the obstacle at hand until I found the one that worked because more often than not it wasn't reasonably obvious what item you should be using or why you should be using it. I spent a lot of the game waving my cursor across the screen to find a hot spot where an inventory item needed to be used.
Almost all of the puzzles are inventory based and this in itself is not necessarily a bad thing, so long as its done right. The bad news is that the puzzles are not more difficult, there are just more of them. The good news is the game is much longer. Well, there is good and bad news with The Last Sanctuary. The main complaint about Dracula: Resurrection was how short the game was. It started out as just a minor annoyance but soon grew into something larger. Now to move on to my only major quip about the game. This happened many times throughout the game. It would have been very easy to navigate through this game but for some reason it took clicking several times to get it to respond and move forward. Essentially it is the traditional point and click interface. You navigate the game by clicking on a point that allows you to move forward and at that point you can pan in all directions. Most characters are very well acted but there are a few exceptions.
#DRACULA RESURRECTION PS1 PLUS#
The voice acting is also on the plus column although just barely. The sound effects in the game however are very well done and sound realistic. So in that respect The Last Sanctuary was disappointing. I'm a believer that the music plays just as big of a part in setting the atmosphere of a game as graphics do. Instead there are sound effects such as birds chirping, wind blowing etc. There is no music during the gameplay only in the cut scenes. The sound department is a bit of a mixed bag and I had this same problem with Resurrection. It would have added to setting immensely. The backgrounds in the game are completely static and it would have been nice to see some movement here and there such as water moving, trees blowing in the wind, etc. There are very good lighting and shadow effects employed throughout game that give you a real sense of uneasiness. The in-game graphics aren't earth shattering but they get the job done. That is one of the hardest things to achieve when working in 3D though and it didn't detract from the beauty of the scenes otherwise. The only complaint I have is that the lip synching is off. The characters faces are all very impressive with highly detailed eyes, hair, wrinkles, the works. Much attention is paid to detail and you can tell that many hours of work went into making these scenes look as great as they do. They have a very cinematic feel to them which many other games lack. The amazing cutscenes alone are reason enough to buy this. The graphics in this game are by far its strongest selling point.
kidnapping Mina and getting you to go and rescue her. Dracula has returned and is doing what he does best. You've just rescued your wife Mina from Count Dracula's castle and after a short hiatus you reprise your role as Jonathan Harker. The Last Sanctuary picks up right where it's predecessor Resurrection left off.
So now that this anticipated sequel is here, it's time to put on your adventuring caps as I sink my teeth into Dracula: The Last Sanctuary. It's very impressive that they have been able to churn out two quality titles in a relatively short period of time. At the time, it was announced that a second game was already in the works. The first Dracula title was released by Dreamcatcher a mere nine months ago.